COIN & COMMERCE

Coin, Trade, and the Cost of Living

Vaelora uses a base-100 coinage system. Copper dominates daily trade, silver pays for valuable goods and professional work, gold represents serious wealth, and platinum is normally reserved for royal treasuries, major merchant houses, ancient hoards, and transactions between governments.

100 Copper=1 Silver
100 Silver=1 Gold
100 Gold=1 Platinum

Practical scale: one silver represents several days of ordinary labor rather than casual spending money. Most people handle copper every day, silver regularly, gold rarely, and platinum almost never.

Food & Drink

Loaf of bread 1 cp
Bowl of porridge 1 cp
Simple meal 2–3 cp
Good tavern meal 5–8 cp
Excellent meal 10–20 cp
Mug of common ale 1 cp
Good ale 2–3 cp
Cup of wine 3–6 cp
Bottle of common wine 12–20 cp
Fine imported wine 40 cp–2 sp
Cheese wheel 6–12 cp
Dozen eggs 4 cp
Chicken 8–12 cp
Goose 15–25 cp
Sack of grain 20–35 cp
Week of basic provisions 15–25 cp
Week of good traveling provisions 30–50 cp

Lodging & Daily Living

Space in a common room 3 cp/night
Simple inn room 8–12 cp/night
Good private room 15–25 cp/night
Excellent room 40–60 cp/night
Stable space 3–5 cp/night
Horse feed 2–4 cp/day
Bath 3 cp
Hot bath with attendants 8–12 cp
Laundry 2–5 cp
Month of poor living 2–3 sp
Month of modest living 4–6 sp
Month of comfortable living 8–12 sp
Month of wealthy living 20+ sp

Wages

Farm laborer 10–15 cp/day
General laborer 12–18 cp/day
Servant 10–20 cp/day
Skilled craftsman 25–40 cp/day
Experienced craftsman 40–60 cp/day
Town guard 25–40 cp/day
Experienced mercenary 40–75 cp/day
Guide 30–60 cp/day
Physician 50 cp–2 sp/visit
Skilled specialist 1–3 sp/day
Warden Usually contract-based

Clothing

Simple shirt 15 cp
Trousers 20 cp
Basic dress 25–40 cp
Boots 30–50 cp
Heavy traveling cloak 40–70 cp
Complete common outfit 60 cp–1 sp
Fine clothing 2–5 sp
Noble-quality clothing 10–30 sp
Heavy winter clothing 1–2 sp

Tools & Common Equipment

Rope, 50 ft. 15 cp
Lantern 20 cp
Oil, one night 2 cp
Flint and steel 5 cp
Bedroll 15 cp
Backpack 20 cp
Waterskin 5 cp
Shovel 20 cp
Hammer 15 cp
Wood axe 30 cp
Pickaxe 35 cp
Hunting trap 40–60 cp
Good artisan’s tools 2–5 sp
Excellent artisan’s tools 8–15 sp
Lockpicks 1–3 sp

Weapons

Club 5 cp
Knife 20–30 cp
Dagger 40–60 cp
Hand axe 50–75 cp
Spear 50–80 cp
Shortbow 1–2 sp
Longbow 2–4 sp
Crossbow 3–6 sp
Sword 3–5 sp
Great sword 5–8 sp
Warhammer 2–4 sp
Battleaxe 3–5 sp
20 arrows 20 cp
20 crossbow bolts 30 cp
Silvered weapon Normal cost + 5–15 sp

Armor

Heavy clothing 50 cp
Leather armor 2–4 sp
Reinforced leather 5–8 sp
Brigandine 8–15 sp
Chain shirt 10–18 sp
Full mail 18–30 sp
Breastplate 20–35 sp
Heavy plate armor 50–80 sp
Exceptional fitted plate 1–2 gp
Shield 1–3 sp

Livestock & Transportation

Chicken 8–12 cp
Goat 40–70 cp
Sheep 50–80 cp
Pig 60 cp–1 sp
Cow 2–4 sp
Ox 3–5 sp
Mule 4–7 sp
Draft horse 7–10 sp
Riding horse 10–15 sp
Fine riding horse 20–40 sp
Warhorse 40–75 sp
Simple cart 3–5 sp
Wagon 7–12 sp
Heavy freight wagon 15–25 sp
Carriage 20–40 sp

Travel

Ferry crossing 2–5 cp
Toll gate 1–10 cp
Wagon passage between nearby settlements 20–50 cp
Caravan passage, several days 1–3 sp
Hire riding horse for one day 30–50 cp
Hire wagon and driver for one day 50 cp–1 sp
Local guide for one day 30–60 cp
Dangerous wilderness guide 1–2 sp/day

Medical & Specialist Services

Basic healer examination 10–20 cp
Treatment of ordinary wound 20–50 cp
Serious surgery 1–3 sp
Rare medicine 1–5 sp
Antidote 2–8 sp
Supernatural diagnosis 3–10 sp
Alchemical preparation 2–20 sp
Remove minor curse 10–30 sp
Major supernatural treatment 30+ sp

Property

Poor rural cottage 25–40 sp
Small town house 50–80 sp
Good Dunmere house 1–2 gp
Large townhouse 2–4 gp
Small farm 1–3 gp
Prosperous farm 3–6 gp
Workshop and residence 2–5 gp
Small inn 5–10 gp
Merchant warehouse 4–10 gp
Large estate 20+ gp
Minor fortified manor 50+ gp

Magical & Supernatural Goods

Common protective charm 50 cp–2 sp
Genuine spirit ward 3–8 sp
Faerie herb or uncommon supernatural reagent 2–10 sp
Rare alchemical reagent 5–20 sp
Minor enchanted item 20–50 sp
Significant enchanted weapon or tool 50 sp–2 gp
Rare magical artifact 2–20+ gp
Unique ancient artifact Effectively priceless

What the Dunmere Contracts Mean

12 silver is enough to cover roughly two months of modest living. A 75-silver investigation is serious money, and the 120-silver Redpick contract is slightly more than one gold. Black Nail contracts in the 250–600 silver range are major professional undertakings. The Shepherd’s Bridge reward of 600 silver equals 6 gold, enough to replace expensive equipment, maintain headquarters, purchase horses and wagons, employ assistants, and still divide a substantial profit among a Circle.

1 platinum = 100 gold = 10,000 silver = 1,000,000 copper. Platinum belongs to royal treasuries, major merchant houses, military campaigns, ancient hoards, and transactions between governments—not ordinary frontier trade.