Vaelora uses a base-100 coinage system. Copper dominates daily trade, silver pays for valuable goods and professional work, gold represents serious wealth, and platinum is normally reserved for royal treasuries, major merchant houses, ancient hoards, and transactions between governments.
100 Copper=1 Silver
100 Silver=1 Gold
100 Gold=1 Platinum
Practical scale: one silver represents several days of ordinary labor rather than casual spending money. Most people handle copper every day, silver regularly, gold rarely, and platinum almost never.
Food & Drink
| Loaf of bread |
1 cp |
| Bowl of porridge |
1 cp |
| Simple meal |
2–3 cp |
| Good tavern meal |
5–8 cp |
| Excellent meal |
10–20 cp |
| Mug of common ale |
1 cp |
| Good ale |
2–3 cp |
| Cup of wine |
3–6 cp |
| Bottle of common wine |
12–20 cp |
| Fine imported wine |
40 cp–2 sp |
| Cheese wheel |
6–12 cp |
| Dozen eggs |
4 cp |
| Chicken |
8–12 cp |
| Goose |
15–25 cp |
| Sack of grain |
20–35 cp |
| Week of basic provisions |
15–25 cp |
| Week of good traveling provisions |
30–50 cp |
Lodging & Daily Living
| Space in a common room |
3 cp/night |
| Simple inn room |
8–12 cp/night |
| Good private room |
15–25 cp/night |
| Excellent room |
40–60 cp/night |
| Stable space |
3–5 cp/night |
| Horse feed |
2–4 cp/day |
| Bath |
3 cp |
| Hot bath with attendants |
8–12 cp |
| Laundry |
2–5 cp |
| Month of poor living |
2–3 sp |
| Month of modest living |
4–6 sp |
| Month of comfortable living |
8–12 sp |
| Month of wealthy living |
20+ sp |
Wages
| Farm laborer |
10–15 cp/day |
| General laborer |
12–18 cp/day |
| Servant |
10–20 cp/day |
| Skilled craftsman |
25–40 cp/day |
| Experienced craftsman |
40–60 cp/day |
| Town guard |
25–40 cp/day |
| Experienced mercenary |
40–75 cp/day |
| Guide |
30–60 cp/day |
| Physician |
50 cp–2 sp/visit |
| Skilled specialist |
1–3 sp/day |
| Warden |
Usually contract-based |
Clothing
| Simple shirt |
15 cp |
| Trousers |
20 cp |
| Basic dress |
25–40 cp |
| Boots |
30–50 cp |
| Heavy traveling cloak |
40–70 cp |
| Complete common outfit |
60 cp–1 sp |
| Fine clothing |
2–5 sp |
| Noble-quality clothing |
10–30 sp |
| Heavy winter clothing |
1–2 sp |
Tools & Common Equipment
| Rope, 50 ft. |
15 cp |
| Lantern |
20 cp |
| Oil, one night |
2 cp |
| Flint and steel |
5 cp |
| Bedroll |
15 cp |
| Backpack |
20 cp |
| Waterskin |
5 cp |
| Shovel |
20 cp |
| Hammer |
15 cp |
| Wood axe |
30 cp |
| Pickaxe |
35 cp |
| Hunting trap |
40–60 cp |
| Good artisan’s tools |
2–5 sp |
| Excellent artisan’s tools |
8–15 sp |
| Lockpicks |
1–3 sp |
Weapons
| Club |
5 cp |
| Knife |
20–30 cp |
| Dagger |
40–60 cp |
| Hand axe |
50–75 cp |
| Spear |
50–80 cp |
| Shortbow |
1–2 sp |
| Longbow |
2–4 sp |
| Crossbow |
3–6 sp |
| Sword |
3–5 sp |
| Great sword |
5–8 sp |
| Warhammer |
2–4 sp |
| Battleaxe |
3–5 sp |
| 20 arrows |
20 cp |
| 20 crossbow bolts |
30 cp |
| Silvered weapon |
Normal cost + 5–15 sp |
Armor
| Heavy clothing |
50 cp |
| Leather armor |
2–4 sp |
| Reinforced leather |
5–8 sp |
| Brigandine |
8–15 sp |
| Chain shirt |
10–18 sp |
| Full mail |
18–30 sp |
| Breastplate |
20–35 sp |
| Heavy plate armor |
50–80 sp |
| Exceptional fitted plate |
1–2 gp |
| Shield |
1–3 sp |
Livestock & Transportation
| Chicken |
8–12 cp |
| Goat |
40–70 cp |
| Sheep |
50–80 cp |
| Pig |
60 cp–1 sp |
| Cow |
2–4 sp |
| Ox |
3–5 sp |
| Mule |
4–7 sp |
| Draft horse |
7–10 sp |
| Riding horse |
10–15 sp |
| Fine riding horse |
20–40 sp |
| Warhorse |
40–75 sp |
| Simple cart |
3–5 sp |
| Wagon |
7–12 sp |
| Heavy freight wagon |
15–25 sp |
| Carriage |
20–40 sp |
Travel
| Ferry crossing |
2–5 cp |
| Toll gate |
1–10 cp |
| Wagon passage between nearby settlements |
20–50 cp |
| Caravan passage, several days |
1–3 sp |
| Hire riding horse for one day |
30–50 cp |
| Hire wagon and driver for one day |
50 cp–1 sp |
| Local guide for one day |
30–60 cp |
| Dangerous wilderness guide |
1–2 sp/day |
Medical & Specialist Services
| Basic healer examination |
10–20 cp |
| Treatment of ordinary wound |
20–50 cp |
| Serious surgery |
1–3 sp |
| Rare medicine |
1–5 sp |
| Antidote |
2–8 sp |
| Supernatural diagnosis |
3–10 sp |
| Alchemical preparation |
2–20 sp |
| Remove minor curse |
10–30 sp |
| Major supernatural treatment |
30+ sp |
Property
| Poor rural cottage |
25–40 sp |
| Small town house |
50–80 sp |
| Good Dunmere house |
1–2 gp |
| Large townhouse |
2–4 gp |
| Small farm |
1–3 gp |
| Prosperous farm |
3–6 gp |
| Workshop and residence |
2–5 gp |
| Small inn |
5–10 gp |
| Merchant warehouse |
4–10 gp |
| Large estate |
20+ gp |
| Minor fortified manor |
50+ gp |
Magical & Supernatural Goods
| Common protective charm |
50 cp–2 sp |
| Genuine spirit ward |
3–8 sp |
| Faerie herb or uncommon supernatural reagent |
2–10 sp |
| Rare alchemical reagent |
5–20 sp |
| Minor enchanted item |
20–50 sp |
| Significant enchanted weapon or tool |
50 sp–2 gp |
| Rare magical artifact |
2–20+ gp |
| Unique ancient artifact |
Effectively priceless |
What the Dunmere Contracts Mean
12 silver is enough to cover roughly two months of modest living. A 75-silver investigation is serious money, and the 120-silver Redpick contract is slightly more than one gold. Black Nail contracts in the 250–600 silver range are major professional undertakings. The Shepherd’s Bridge reward of 600 silver equals 6 gold, enough to replace expensive equipment, maintain headquarters, purchase horses and wagons, employ assistants, and still divide a substantial profit among a Circle.
1 platinum = 100 gold = 10,000 silver = 1,000,000 copper. Platinum belongs to royal treasuries, major merchant houses, military campaigns, ancient hoards, and transactions between governments—not ordinary frontier trade.